- How to get weapons in 30 Floors Up: Loot cleared floors, unlock higher floors, and buy guns with Coins from the in-game shop.
- Starting loadout: You begin with the Pistol; replace it with the SMG or Shotgun by floors 6–10.
- Best early upgrade: Focus Coins on one reliable weapon instead of spreading upgrades across your loadout.
- Ammo economy: Buy Pistol Ammo and Shotgun Shells early; Rifle Ammo unlocks at higher floors.
- Endgame goal: Save for the Minigun and Rocket Launcher to clear night waves and bosses.
How Weapons Work in 30 Floors Up
In 30 Floors Up, weapons are your lifeline as you climb a 30-story zombie-infested tower. You start at the bottom with a basic Pistol, and every floor you clear unlocks better loot, more Coins, and stronger shop options. Getting weapons comes down to three sources: looting containers on cleared floors, purchasing from the in-game shop with Coins, and unlocking higher-tier weapons as you progress through the tower.
The core loop is simple: clear a floor, loot everything, spend Coins on one weapon, then upgrade that weapon as income allows. Reaching the Rooftop on floor 30 requires a fully upgraded loadout, so your weapon decisions in the first ten floors matter more than they seem.
Specific weapon stats and unlock requirements are still being verified as the game updates. The floor ranges below reflect the general progression pattern: better weapons consistently appear as you climb from the Ground Levels (floors 1–5) through the Upper Floors (21–29).
Every Way to Get Weapons
There are several paths to arming yourself, and combining them is far more efficient than relying on one.
Floor Loot
- Free weapons and materials
- Break crates and search rooms
- Best source in floors 1–10
- Stockpiles materials for barricades
In-Game Shop
- Primary weapon source
- Buy with Coins earned from waves
- Ammo and medical supplies too
- Higher-tier guns unlock with progress
Floor Unlocks
- Progression-gated weapons
- SMG and Shotgun around floors 6–10
- Rifle Ammo and upgrades mid tower
- Premium upgrades on floors 21–29
| Method | Cost | When Available | Best For |
|---|---|---|---|
| Floor loot | Free | Every cleared floor | Early weapons, materials, backup guns |
| In-game shop | Coins | Always | Primary weapon purchases, ammo restock |
| Floor unlocks | Progress | Floors 6+ | Rifle-class weapons, premium upgrades |
| Wave rewards | Free | After each night wave | Ammo boxes, Coins for shop purchases |
Coins and materials accumulate fastest in the early game. Players who rush upward without breaking crates and searching rooms often can't afford their first real weapon by the time night waves on floors 11–20 hit.
Step-by-Step: Your First Weapon
Follow this sequence to go from the starting Pistol to a reliable mid-game loadout without wasting Coins.
Loot Floors 1–5 Completely
Break every crate and search every room in the Ground Levels. Threats are low here, so take your time and stockpile Coins and materials. Don't spend anything yet — you're building your first weapon fund.
Buy One Primary Weapon
Once you reach the Lower Offices (floors 6–10), spend your Coins on either the SMG or the Shotgun. The SMG has a fast fire rate but burns ammo quickly; the Shotgun is devastating at stairwell chokepoints. Pick the one that matches how you defend.
Set Up a Chokepoint Before Upgrading
Establish your first barricade line at a stairwell entrance. A weapon only performs well if enemies are funneled into its effective range. Layer two or three barricade rows rather than one thick wall.
Upgrade One Weapon, Not Many
Coins stay scarce through the mid game. Pour upgrades into your single primary weapon — a strong Assault Rifle or fully upgraded Shotgun carries you through floors 11–20 far better than three half-upgraded guns.
Save for the Endgame Arsenal
On the Upper Floors, income rises sharply. Start banking Coins toward the Minigun for sustained wave damage and the Rocket Launcher for clustered groups and floor bosses. Max your barricades before attempting the Rooftop.
If you've upgraded one primary weapon, run metal barricades on your main stairwell, and keep an Ammo Box stocked, you're ready for Mid Tower night waves.
Weapon Progression by Floor Zone
Each tower zone changes which weapons are worth buying and how you should use them. This table maps the climb from starter gear to the Rooftop loadout.
| Floor Zone | Threat | Recommended Weapons | Key Strategy |
|---|---|---|---|
| Floors 1–5 (Ground Levels) | Low | Pistol, melee backup | Loot everything, upgrade the Pistol, learn enemy patterns |
| Floors 6–10 (Lower Offices) | Low–Medium | SMG, Shotgun | First chokepoint at the stairwell, melee as ammo-saver |
| Floors 11–20 (Mid Tower) | Medium | Assault Rifle, upgraded primary | Full barricade line, retreat upward rather than lose a floor |
| Floors 21–29 (Upper Floors) | High | Rifle-class + Minigun fund | Fight only at chokepoints, keep Revive Coins in reserve |
| Floor 30 (Rooftop) | Extreme | Minigun + Rocket Launcher | Max barricades pre-fight, focus fire the boss |
Spitters should die at range before they acid your barricade line — Rifle Ammo is worth the higher price from Mid Tower onward. Brutes take bonus headshot damage, so favor accurate rifles over spray weapons when they appear.
Ammo and Support Items to Pair With Your Weapons
A weapon without ammunition is decoration. Budget part of every shop trip for ammo and medical supplies so a long wave never leaves you swinging.
| Item | Category | Price | Best For |
|---|---|---|---|
| Pistol Ammo | Ammunition | Cheap | Cost-efficient horde clearing, floors 1–10 |
| Shotgun Shells | Ammunition | Medium | Defending tight stairwell chokepoints |
| Rifle Ammo | Ammunition | Medium–High | Killing Brutes and Spitters at range |
| Ammo Box | Ammunition | Medium | Long waves, heavy weapon users |
| Bandage | Medical | Cheap | Topping up between waves |
| Medkit | Medical | Expensive | Emergency heals when Brutes break through |
| Baseball Bat | Melee | Cheap | Saving ammo on lone weak enemies |
The Baseball Bat conserves ammo against lone shamblers, but melee is risky once Runner Zombies and swarm waves appear. Treat it as an economy tool for early floors only.
Weapon Progression Checklist:
- Fully loot every floor before moving up
- Buy one primary weapon by floors 6–10
- Upgrade a single weapon instead of spreading Coins
- Stock Rifle Ammo before entering Mid Tower
- Own a Minigun or Rocket Launcher before the Rooftop
FAQ
Q: How do you get weapons in 30 Floors Up?
Weapons come from three main sources: looting crates and containers on cleared floors, purchasing them from the in-game shop with Coins, and unlocking higher-tier weapons as you progress to higher floors. The SMG and Shotgun typically become available around floors 6–10.
Q: What is the best first weapon to buy?
The Shotgun is the strongest early pick if you defend stairwell chokepoints, since its close-range burst clears funneled enemies efficiently. If you prefer fighting in more open spaces, the SMG's fast fire rate works, but expect to buy ammo more often.
Q: Should I upgrade multiple weapons at once?
No. Early Coins are scarce, and one fully upgraded primary weapon performs better across floors 11–20 than several half-upgraded guns. Concentrate resources on a single reliable weapon first.
Q: When should I save for the Minigun and Rocket Launcher?
Start saving once you're comfortably holding Mid Tower (floors 11–20). Income rises sharply on the Upper Floors, making the Minigun's sustained damage and the Rocket Launcher's AoE clearing affordable before the Rooftop fight on floor 30.